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Canva Canva  is a  graphic design  platform that allows users to create  social media  graphics,  presentations ,  posters  and other visual content. It is available on web and mobile, and integrates millions of images, fonts, templates and illustrations  Here is my simple canva :)
Kahoot Here is my kahoot link https://create.kahoot.it/share/benim-kahoot/41696b37-e36a-44f5-9d76-1d603ebe0d14
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ThingLink specializes in what it calls “in-image interaction tools”, and from today web publishers, brands, bloggers…anyone with a desire to upload images to a website, can use this new functionality. Rich media tags have so far been developed for the likes of Facebook, YouTube, Flickr, Spotify, Vimeo, Wikipedia, SoundCloud and Twitter. And this tagging can be used to enrich the story behind anything from a promotional flyer or photograph, to a branded product or piece of artwork  Here is my link: https://www.thinglink.com/scene/1323602943311609857
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SECOND LIFE İt is an virtual app that transforms us into wherever we want let's give an example Become a Landlord Renting virtual land to tenants can be a very lucrative business – one Second Life landlord was even featured on the cover of Businessweek as  “Second Life’s First Millionaire”
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TPACK and SAMR Classroom ICT integration in Tanzania: Opportunities and challenges from the perspectives of TPACK and SAMR models Patrick Kihoza, Irina Zlotnikova, Joseph Bada, Khamisi Kalegele International Journal of Education and Development using ICT 12 (1), 2016 With the education systems demand of contemporary technologies, teacher trainees should be imparted with competencies and skills to integrate information and communication technology (ICT) into their future teaching and learning practices. This study assessed classroom ICTs integration opportunities and the challenges in relation to Technological Pedagogical and Content Knowledge (TPACK) and SAMR (Substitute, Augmentation, Modification, and Redefinition) models. The case study involved tutors and teacher trainees (N= 206) from teacher training colleges. Results indicated that, majority of respondents have low pedagogical ICT competencies. However, tutors exhibited good knowledge level in all TPAC
Vidcast via voki http://tinyurl.com/ya9f28lv
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AUGMENTED REALITY Augmented reality (AR) is one of the biggest technology trends right now, and it’s only going to get bigger as AR ready smartphones and other devices become more accessible around the world. AR let us see the real-life environment right in front of us—trees swaying in the park, dogs chasing balls, kids playing soccer—with a digital augmentation overlaid on it. For example,  a pterodactyl might be seen landing in the trees, the dogs could be mingling with their cartoon counterparts, and the kids could be seen kicking past an alien spacecraft on their way to score a goal. With advances in AR technology, these examples are not that different from what might already be available for your smartphone. Augmented reality is, in fact, readily available and being used in a myriad of ways including as Snapchat lenses, in apps that help you find your car in a crowded parking lot, and in variety of shopping apps that let you try on clothes without even leaving home. Perh